
SpaceWar - a tiny 4x strategygame
Welcome to SpaceWar, a minimalist 4X strategy game where you are not alone.
Guided by your advisors, you must build an empire, outsmart an adaptive AI, and survive in a galaxy that reacts to your every move.
This version is a complete, from-the-ground-up refactor of the original monolith prototype. It features a robust client-server architecture, a smarter AI, and a host of new features designed to create a deeper, more immersive strategic experience.
Key Features
A Living, Reactive World: Forget static tutorials. Your journey is guided by your advisors, the pragmatic commander Valerius and the sharp economist Elara.
They will comment on your strategic choices, praise your flawless conquests, warn you of impending economic crisis, and react to events unfolding in the galaxy, such as when the AI factions go to war with each other. Even the mysterious AI has found its voice and will communicate with you during the game.
An Adaptive and Formidable AI: The AI is no longer a silent opponent. It actively analyzes the fleet compositions on the map and adjusts its own ship production to counter the greatest threats. Instead of sending ships one by one, it now gathers its forces at rally points for massive, coordinated assaults on key targets.
Deep Yet Accessible Strategy: The core of the combat remains a strategic rock-paper-scissors system. Fighters are strong against Cruisers, Destroyers excel against Fighters, and Cruisers are built to take down Destroyers and planetary defenses. The late game now features a new strategic layers with the Slipstream Frigate and the Galactic Hub, an expensive structure that creates a dynamic, high-speed travel network between your core worlds.
A Polished Player Experience: The game is designed to feel responsive. When a battle erupts, you get immediate visual feedback with combat effects, explosions, and defensive rings. Smooth camera controls and clear visual indicators for selections make managing your empire a fluid experience.
Project Status & Feedback
This refactored version is functionally complete and stable. While some minor visual hiccups are still being polished (like the interpolation of construction progress bars or a slight delay when a massive conquest begins), the core game is ready to be played and enjoyed. Altough if you happen to find any bugs, please do not hesitate to comment or to contact me. Also if you happen to have ideas for the future, please let me know!
All feedback, bug reports, and ideas are highly appreciated. Please leave a comment below!
Updated | 15 days ago |
Status | Released |
Platforms | HTML5 |
Author | pecatus |
Genre | Strategy |
Tags | Real time strategy, Space |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- SpaceWar - Refactored: A New Beginning15 days ago
- Small hiatus: refactoring the architecture21 days ago
- Next up: Late Game Additions53 days ago
- The AI that should've been, IS FINALLY HERE ...60 days ago
- Piggybanks for dynamic AI66 days ago
- A new week, and a new AI73 days ago
- Thanks for checking in!78 days ago
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