🌌 SpaceWar – A Tiny but Fierce 4X Space Strategy Game

Explore. Expand. Exploit. Exterminate.
SpaceWar is a compact, slightly chaotic, and surprisingly strategic space conquest game.

🪙 Resources & Expansion

  • Credits are generated by population (+1 / 10s / pop).

  • Minerals are mined (+1 / 10s / mine). Each planet starts with up to 5 mines, but infrastructure upgrades increase this cap (and the population limit) by +5 per level.

  • Higher infrastructure levels also unlock more advanced shipyards and stronger planetary defenses.

  • When conquering a planet, infrastructure and shipyards remain intact, but at least one mine — and up to 50% of all mines — will be destroyed in the process.

🚀 Ships & Combat (aka Galactic Rock-Paper-Scissors)

  • Fighters are fast, can move without starlanes, and are great against Cruisers — but weak vs. Destroyers and terrible against planetary defenses (unless swarming).

  • Destroyers wreck Fighters but lose to Cruisers. They're not great against planetary defenses either.

  • Cruisers are strong against Destroyers and defenses, and they capture planets fast — but get shredded by swarms of Fighters.

  • All ships move at equal speed through starlanes, so fleet composition and positioning are key to victory.

🛠️ Shipyards

  • Level 1: Unlocks Fighters

  • Level 2: Enables Destroyers

  • Level 3: Grants Cruisers
    (Each upgrade requires a corresponding infrastructure level on the planet.)

🧠 AI & Difficulty

The AI starts by grabbing planets and racing to build 30+ mines to stabilize its economy. After that? It goes full war mode.
Victory means acting fast — crush the enemy before their economy kicks in, or outmaneuver them as they expand.

The game’s difficulty is tied to the number of planets between you and the AI:

  • 25 planets = Very Easy

  • 50 planets = Easy

  • 100 planets = Normal (AI can get nasty)

  • 200 planets = Hard (Good luck, Commander.)

Updated 3 days ago
Published 9 days ago
StatusReleased
PlatformsHTML5
Authorpecatus
GenreStrategy
TagsReal time strategy, Space
Average sessionAbout a half-hour
LanguagesEnglish

Development log

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