
SpaceWar - a tiny 4x strategygame
UPDATE 26.12.2025:
To save on server costs, I have reverted the SpaceWar back to the original, one html-file monolith version. This means some of the new and exciting features like tutorial or Galactic Hubs are not in the game any longer.
But in the end this version of SpaceWar is merely a prototype anyways. Please check out the more polished Unity-version of the game at https://pecatus.itch.io/spacewar-unity
The Unity-version runs in your browser as well. Happy conquering!
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Welcome to SpaceWar, a minimalist 4X strategy game where you are not alone.
Guided by your advisors, you must build an empire, outsmart an adaptive AI, and survive in a galaxy that reacts to your every move.
This version is a complete, from-the-ground-up refactor of the original monolith prototype. It features a robust client-server architecture, a smarter AI, and a host of new features designed to create a deeper, more immersive strategic experience.
Key Features
A Living, Reactive World: Forget static tutorials. Your journey is guided by your advisors, the pragmatic commander Valerius and the sharp economist Elara.
They will comment on your strategic choices, praise your flawless conquests, warn you of impending economic crisis, and react to events unfolding in the galaxy, such as when the AI factions go to war with each other. Even the mysterious AI has found its voice and will communicate with you during the game.
An Adaptive and Formidable AI: The AI is no longer a silent opponent. It actively analyzes the fleet compositions on the map and adjusts its own ship production to counter the greatest threats. Instead of sending ships one by one, it now gathers its forces at rally points for massive, coordinated assaults on key targets.
Deep Yet Accessible Strategy: The core of the combat remains a strategic rock-paper-scissors system. Fighters are strong against Cruisers, Destroyers excel against Fighters, and Cruisers are built to take down Destroyers and planetary defenses. The late game now features a new strategic layers with the Slipstream Frigate and the Galactic Hub, an expensive structure that creates a dynamic, high-speed travel network between your core worlds.
A Polished Player Experience: The game is designed to feel responsive. When a battle erupts, you get immediate visual feedback with combat effects, explosions, and defensive rings. Smooth camera controls and clear visual indicators for selections make managing your empire a fluid experience.
Project Status & Feedback
This refactored version is functionally complete and stable. While some minor visual hiccups are still being polished (like the interpolation of construction progress bars or a slight delay when a massive conquest begins), the core game is ready to be played and enjoyed. Altough if you happen to find any bugs, please do not hesitate to comment or to contact me. Also if you happen to have ideas for the future, please let me know!
All feedback, bug reports, and ideas are highly appreciated. Please leave a comment below!
| Updated | 22 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | pecatus |
| Genre | Strategy |
| Tags | Real time strategy, Space |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
Development log
- SpaceWar - Unity is outAug 31, 2025
- Devlog: The Great Refactor is Done! So, Naturally, I'm Starting Over... in Unity...Aug 01, 2025
- SpaceWar - Refactored: A New BeginningJul 17, 2025
- Small hiatus: refactoring the architectureJul 10, 2025
- Next up: Late Game AdditionsJun 09, 2025
- The AI that should've been, IS FINALLY HERE ...Jun 01, 2025
- Piggybanks for dynamic AIMay 27, 2025
- A new week, and a new AIMay 19, 2025





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