
SpaceWar - a tiny 4x strategygame
🌌 SpaceWar – A Tiny but Fierce 4X Space Strategy Game
Explore. Expand. Exploit. Exterminate.
SpaceWar is a compact, slightly chaotic, and surprisingly strategic space conquest game.
🪙 Resources & Expansion
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Credits are generated by population (+1 / 10s / pop).
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Minerals are mined (+1 / 10s / mine). Each planet starts with up to 5 mines, but infrastructure upgrades increase this cap (and the population limit) by +5 per level.
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Higher infrastructure levels also unlock more advanced shipyards and stronger planetary defenses.
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When conquering a planet, infrastructure and shipyards remain intact, but at least one mine — and up to 50% of all mines — will be destroyed in the process.
🚀 Ships & Combat (aka Galactic Rock-Paper-Scissors)
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Fighters are fast, can move without starlanes, and are great against Cruisers — but weak vs. Destroyers and terrible against planetary defenses (unless swarming).
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Destroyers wreck Fighters but lose to Cruisers. They're not great against planetary defenses either.
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Cruisers are strong against Destroyers and defenses, and they capture planets fast — but get shredded by swarms of Fighters.
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All ships move at equal speed through starlanes, so fleet composition and positioning are key to victory.
🛠️ Shipyards
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Level 1: Unlocks Fighters
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Level 2: Enables Destroyers
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Level 3: Grants Cruisers
(Each upgrade requires a corresponding infrastructure level on the planet.)
🧠 AI & Difficulty
The AI starts by grabbing planets and racing to build 30+ mines to stabilize its economy. After that? It goes full war mode.
Victory means acting fast — crush the enemy before their economy kicks in, or outmaneuver them as they expand.
The game’s difficulty is tied to the number of planets between you and the AI:
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25 planets = Very Easy
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50 planets = Easy
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100 planets = Normal (AI can get nasty)
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200 planets = Hard (Good luck, Commander.)
Updated | 3 days ago |
Published | 9 days ago |
Status | Released |
Platforms | HTML5 |
Author | pecatus |
Genre | Strategy |
Tags | Real time strategy, Space |
Average session | About a half-hour |
Languages | English |
Development log
- A new week, and a new AI3 days ago
- Thanks for checking in!8 days ago
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