SpaceWar - Refactored: A New Beginning
Greetings, conquerors!
The day has finally come. After a long and intense development cycle, the great refactoring of SpaceWar is complete. The game has been rebuilt from the ground up, moving from a single, monolithic application to a robust client-server architecture. This was a massive undertaking, but a necessary one to create a solid foundation for the future, including potential multiplayer features. There ought to be some glitches still, but all in all I think the game has improved dramatically.
The journey was a true roller-coaster of epic bug hunts and profound "aha!" moments. I wrestled with "zombie games" left running on the server , optimized the core game loop's performance by over 99% , and completely revolutionized the rendering engine with Instanced Meshes to handle massive fleets without breaking a sweat.
But what does this all mean for you, the player?
What's New & Better?
A Living Universe: The All-New Narrative Tutorial
This is by far the single biggest addition to the game. Where the original version was a silent game of chess, the refactored SpaceWar introduces an all-new, dynamic, and narrative-driven tutorial system. Your advisors, the economist Elara and the veteran commander Valerius, are now with you every step of the way. They react to your strategic choices, celebrate your flawless victories, warn of impending economic crisis, and offer advice based on the evolving situation. Even the mysterious AI has found its voice, sending cryptic messages and even taunting you on your losses. The goal was to transform the static game board into a living, reactive world.
A Truly Formidable Adversary
The AI has received a significant strategic upgrade. It no longer just builds ships; it actively analyzes threats on the map. If you focus on massing Fighters, the AI will start producing effective counter-units like Destroyers. It can now also assemble its fleets at rally points for massive, coordinated attacks instead of sending its ships to their doom one by one.
New Late-Game Strategy: Galactic Hubs
A completely new late-game feature has been added. You can now build the expensive Galactic Hub on your fully developed worlds. These hubs create a dynamic, high-speed starlane network between each other, rewarding long-term investment and enabling rapid fleet deployment across your vast empire.
The Road Ahead
While the new architecture is vastly more stable and performant, a few rough edges are still being polished. You might notice a brief delay when a very large battle begins as the server resolves the complex combat calculations, and the construction progress bars can sometimes be a little jittery. These are on the top of my list for the next round of fine-tuning.
This refactor was a monumental task, but it has transformed the game. Thank you for your patience during this process. Now, jump in, experience the new foundation, and lead your faction to victory!
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SpaceWar - a tiny 4x strategygame
Build fleets. Develop planets. Conquer the galaxy. Save humanity.
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