Small hiatus: refactoring the architecture
SpaceWar - a tiny 4x strategygame » Devlog
Greetings conquerors!
Just announcing a short hiatus for the summer. Last addition for a little while was the slipstream frigate last week.
Why?
I'm going to refactor the entire game from a client-based program to a full client-server architecture with databases and what not. This seems to take a little while, but it should open up a possibility for a multiplayer and stuff.
Yours,
Pecatus
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EDIT 10.07.2025
Apparently this message was left as a draft and it gets published a month later. Sorry about this. Still finishing the new architecture. Work is done for the most part, but I still need to figure out couple of glitches and how and where to publish it.
Files
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86 days ago
SpaceWar - a tiny 4x strategygame
Build fleets. Develop planets. Conquer the galaxy. Save humanity.
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