So there are a couple of things I would say about this game.
1. A compass or mini-map would be great because I don't always know where I should go. 2. Have you considered adding some kind of health bar? I think that making player die after one hit is too hard for general players. 3. I think that lacks some kind of Game Over menu when you can restart your game.
That's all! Besides that small issues this game feels great to play. Congratulations on finishing this project and I hope for the best!
1) Yea, the minimap is a must, and some more pointers to get player to the right place. On the list. :)
2) Healthbar, propably/definitely, especially if I add different kind of enemies. Shooters and stuff. The original idea was that a character could survive couple of explosions, and you'd have a maximum of 5 characters, so that'd be like 10 total hitpoints. Also need an indicator to tell you when a character has been hit. But yea, healthbars would a good idea.
3) Oh snap! True. Esc-menu is there but not a real game over menu. Good point!
This game is really promising but I find myself completely confused as to where anything is. Something like a compass to guide the player on where to go is, in my opinion, essential to a game like this
The gunplay is fun though. I like how quickly you can go from completely overwhelmed to easy breezy in a matter of seconds.
Thank you so much for your comment and suggestions. I propably will add some minimap/navigation in the future versions, but didn't do it now on this 72h timelimit that the jam had. But yea, it's a must.
In the meanwhile there's a green spotlight pulsing above the consoles you should be aiming to for the next part. The little signs also guide a bit, as to where each room is.
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So there are a couple of things I would say about this game.
1. A compass or mini-map would be great because I don't always know where I should go.
2. Have you considered adding some kind of health bar? I think that making player die after one hit is too hard for general players.
3. I think that lacks some kind of Game Over menu when you can restart your game.
That's all! Besides that small issues this game feels great to play. Congratulations on finishing this project and I hope for the best!
Thanks a ton for comment and feedback! :)
1) Yea, the minimap is a must, and some more pointers to get player to the right place. On the list. :)
2) Healthbar, propably/definitely, especially if I add different kind of enemies. Shooters and stuff. The original idea was that a character could survive couple of explosions, and you'd have a maximum of 5 characters, so that'd be like 10 total hitpoints. Also need an indicator to tell you when a character has been hit. But yea, healthbars would a good idea.
3) Oh snap! True. Esc-menu is there but not a real game over menu. Good point!
This game is really promising but I find myself completely confused as to where anything is. Something like a compass to guide the player on where to go is, in my opinion, essential to a game like this
The gunplay is fun though. I like how quickly you can go from completely overwhelmed to easy breezy in a matter of seconds.
Thank you so much for your comment and suggestions. I propably will add some minimap/navigation in the future versions, but didn't do it now on this 72h timelimit that the jam had. But yea, it's a must.
In the meanwhile there's a green spotlight pulsing above the consoles you should be aiming to for the next part. The little signs also guide a bit, as to where each room is.
But again, thank you <3