Spacecannon Fodder
This game was made for the solo development 72h summer jam: https://itch.io/jam/solo-dev-jam-12/.
Spacecannon Fodder is a fast-paced top-down squad shooter set aboard a compromised space station. Investigate what happened, receive reinforcements, fight swarms of explosive drones and trigger devastating chain reactions. Restore communications, overload the reactor and escape before the station is destroyed.
Controls: Right click to move, aim with the mouse, left click to fire, E to interact, ESC to pause - aannd .. ehh.. call in reinforcements with R. I forgot to remove that debug-key so try not to use it. ;P But it's there if you need it.
EDIT/NOTE:
Overwhelmingly people seem to get lost in the station and not find the right place for the next phase. Minimap/radar coming in later patches after the jam, but for now here's couple of hints for the testers. :)
Look at the signs and icons on top of the doorways as you explore in the first phase and later on.
The important signs are always lighted with a white spotlight and they're facing up for the player to notice easier. Each screenshot on the right has an example of an icon sign. Look for those. ->
The right console for any phase is also always marked with pulsing green spotlight, and escape locations are marked similiarly. There are no other green spotlights in the game except the one you should see at the time. You see one, it's important.
For example: the embedded screenshot above shows the green spotlight for extraction spot in the hangar.
SIGNS TO LOOK FOR:
Ship icon -sign: Insertion ship
Satellite dish icon -sign: Communications
Shield icon -sign: Security
Electricity/Lightning icon -sign: Powerstation / Reactor
"Bridge" -sign: Bridge
"Hangar" -sign: Hangar
"Escape pods" -sign: Escape pods
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | pecatus |
| Genre | Action |
| Tags | Space, Top down shooter |
| AI Disclosure | AI Assisted, Code |




Comments
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So there are a couple of things I would say about this game.
1. A compass or mini-map would be great because I don't always know where I should go.
2. Have you considered adding some kind of health bar? I think that making player die after one hit is too hard for general players.
3. I think that lacks some kind of Game Over menu when you can restart your game.
That's all! Besides that small issues this game feels great to play. Congratulations on finishing this project and I hope for the best!
Thanks a ton for comment and feedback! :)
1) Yea, the minimap is a must, and some more pointers to get player to the right place. On the list. :)
2) Healthbar, propably/definitely, especially if I add different kind of enemies. Shooters and stuff. The original idea was that a character could survive couple of explosions, and you'd have a maximum of 5 characters, so that'd be like 10 total hitpoints. Also need an indicator to tell you when a character has been hit. But yea, healthbars would a good idea.
3) Oh snap! True. Esc-menu is there but not a real game over menu. Good point!
This game is really promising but I find myself completely confused as to where anything is. Something like a compass to guide the player on where to go is, in my opinion, essential to a game like this
The gunplay is fun though. I like how quickly you can go from completely overwhelmed to easy breezy in a matter of seconds.
Thank you so much for your comment and suggestions. I propably will add some minimap/navigation in the future versions, but didn't do it now on this 72h timelimit that the jam had. But yea, it's a must.
In the meanwhile there's a green spotlight pulsing above the consoles you should be aiming to for the next part. The little signs also guide a bit, as to where each room is.
But again, thank you <3