
SpaceWar - Unity
SpaceWar - Unity
Rock-paper-scissors… stretched to the galactic scale.
This is a brand-new Unity reimagining of my earlier JavaScript prototype. No longer just dots on a screen – stars now host full planetary systems with orbiting worlds that shape their potential.
Barren planets limit mining capacity, while terrestrial planets raise the ceiling for population growth. Every system is unique, every conquest a new strategic puzzle.
Weigh in which systems to develop and which to pass.
Core gameplay:
- Fighters – fast, fragile, cheap. Perfect against cruisers, horrible against planetary defense.
- Destroyers – slower, tougher, pricier. Excellent against swarms of fighters, bad against planetary defense.
- Cruisers – slow and most expensive, but deadly against destroyers and planetary defenses. They also conquer new systems 3x faster.
- 5 Levels of Infrastructure - You can develop your star systems with 5 levels of infrastructure upgrades. Each level increases the max population and max mines capacity of the system - IF the system's orbital bodies allow it. One well selected level 5 star system can be more valuable than dozens of undeveloped ones.
- Planetary defenses - 3 x first strike is devastating against the attacking force. Durable enough to take out a small swarm of fighters alone.
- Shipyards - 3 levels of shipyard upgrades not only make the bigger ships available, but also increases the time it takes to conquer that system by 100% per shipyard level.
- Expand your empire, develop and build, strike at enemy strongholds, and manage your economy.
Face off against up to 8 challenging AI empires that are not here to play nice, in a galaxy up to a 1000 star systems.
The balance is razor-thin: expand too quickly, and your defenses falter; turtle too long, and the galaxy slips away.
Explore. Conquer. Develop. Destroy.
The eternal cycle of SpaceWar lives on – now with stars, planets, and a brand-new strategic depth.
Status | In development |
Platforms | HTML5 |
Author | pecatus |
Genre | Strategy |
Made with | Unity |
Tags | 4X, Real time strategy, Space, Space Sim |
Development log
- A New Beginning (Again)33 days ago